Over the course of the next couple of months, Mukund and Abhishek worked tirelessly to integrate a markerless motion capture suit with the oculus rift headset, in what would ultimately prove to be a failure as a product but a massive success as a learning experience.
Taking the learnings into account, the two of them pitched a game to the Board, which was tentatively greenlit. Project IISVA was a go.
The idea was a slightly scaled down version of the Mirror Maze idea: they decided to build a smaller play area, but one where tracking the user would be much more intuitive. It took six months of rigorous developing, testing and integrating where nights melted into days and vice versa, but they were finally ready with their showpiece.